Applying 'games' in teaching to promote STEM education. [Newspaper] (In Press) (2022)
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Abstract
In the 21st century era, applying games in teaching is considered as one method in promoting STEM education (science, technology, engineering and mathematics) to students.
The gamification method is perceived to make the subjects more enjoyable and engaging for students while sparking interest for learners to continue learning the subject.
Item Type: | Newspaper |
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Keywords: | STEM education, Online platforms, Applying games online, Game-based learning |
Taxonomy: | By Subject > Computer & Mathematical Sciences > Information Technology |
Local Content Hub: | Subjects > Computer and Mathematical Sciences |
Depositing User: | Mohd Fadhli Samsudin |
Date Deposited: | 24 Jun 2022 08:59 |
Last Modified: | 24 Jun 2022 08:59 |
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