Applying 'games' in teaching to promote STEM education

Applying 'games' in teaching to promote STEM education. [Newspaper] (In Press) (2022)



Abstract

In the 21st century era, applying games in teaching is considered as one method in promoting STEM education (science, technology, engineering and mathematics) to students.

The gamification method is perceived to make the subjects more enjoyable and engaging for students while sparking interest for learners to continue learning the subject.

Item Type: Newspaper
Keywords: STEM education, Online platforms, Applying games online, Game-based learning
Taxonomy: By Subject > Computer & Mathematical Sciences > Information Technology
Local Content Hub: Subjects > Computer and Mathematical Sciences
Depositing User: Mohd Fadhli Samsudin
Date Deposited: 24 Jun 2022 08:59
Last Modified: 24 Jun 2022 08:59
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