Anthropomorphic Stimuli in Brand Design: The Effect of Human Face Schema. 2nd International Conference on Creative Media, Design & Technology (REKA2016), 2016: 52. pp. 1-14. (2016)
Abstract
In today’s Malaysian educational setting, most of the interactive courseware has been used as a newway to fully support the teaching and learning activity. Within these practices, the uptakes ofinteractive courseware in classroom were increased. Therefore, there are ongoing debatesconcerning the effectiveness used of the interactive courseware in classroom. Part of the arguments’that had been acknowledged is deals with the quality of the interface design performance within theinteractive courseware. Towards the issues concern, this paper discusses the 5 establish principles ofinterface design and its practical applications on the existing Malaysian interactive sciencecourseware designed for the Smart School. The data describes in this paper is a part of the resultfrom main research study undertaken on the development of a new doable set of interface designprinciples that is currently being completed. The new doable set of interface design principlesmoreover presuming will help the interface designers’ and the courseware developers in futuredevelopment and improving the possibility of learning experiences
Item Type: | Article |
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Keywords: | Brand Design, Product design, Brand Marketing |
Taxonomy: | By Niche > Industrial Design > Management |
Local Content Hub: | Niche > Industrial Design |
Depositing User: | Mohd Amin Zainol |
Date Deposited: | 28 Aug 2024 07:40 |
Last Modified: | 28 Aug 2024 07:40 |
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