Albab Sdn Bhd: vibration gaming chair. [Entrepreneurship Project] (Unpublished)
Abstract
This business model canvas can be used to visualize such customer expectation and market problem. This practice will increase the market strategy and implementation of technology. This will make them more effective in market. Business Model Canvas is used to validate the market significance of product and services which will be of technology nature in this case. Technology projects are often solution or process that solve a technical problem. Vibrator gaming chair is an innovation of the current gaming chair which composed of several unique features and functions such as vibration motor for providing tactile feedback to the user. Games use this ability to create a greater sense of immersion, to help communicate status information, Thermaltake to make the gaming chair active the cooling system and the design of gaming chair are good for health. The purpose of the innovation is to provide a better experience for consumers. Vibrator gaming chair target market are gamers and student in Malaysia. The idea of developing this product was derived by observation and innovation from old product. A vibration gaming chair is an improvement of an existing product which provides various distinctive functions. This product enhancement is generated after observing and studying the weaknesses of the current products available and the problems faced by the consumers. Therefore, this product innovation is made up to provide the gamer and student to feel comfortable when sitting. This will give benefits and solve the problems of the consumers.
Item Type: | Entrepreneurship Project |
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Additional Information: | Faculty of Computer and Mathematical Sciences |
Keywords: | Entrepreneurship, Business proposal, ENT 600 |
Taxonomy: | By Subject > Entrepreneurship > Business Fundamentals By Subject > Entrepreneurship > Business Planning |
Local Content Hub: | Subjects > Entrepreneurship |
Depositing User: | Mohd Hafiz Kasirun |
Date Deposited: | 16 Feb 2021 03:54 |
Last Modified: | 16 Feb 2021 03:54 |
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