Developing a gamification framework to improve discrete mathematics in a flipped classroom: a work in progress. In: 5th International Research Management & Innovation Conference (5th IRMIC 2018). Research Management Centre, KUIS, Kajang, Selangor, pp. 1-10. ISBN 978-967-2122-60-9 (2018)
Abstract
In education, there is an existing problem about how to relate concepts learned in mathematics. The purpose of this paper is to provide a better understanding on gamification features which can be applied in mathematics flipped classroom environment. This paper is part of an on-going project to develop a gamification framework for flipped classroom. This study is expected to provide insights on successfully finding the gamification features that
build the initial framework later on.
Item Type: | Book Section |
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Keywords: | Discrete mathematics, Gamification, Flipped classroom, Game-based learning |
Taxonomy: | By Subject > Computer & Mathematical Sciences > Information Technology By Subject > Computer & Mathematical Sciences > Mathematics |
Local Content Hub: | Subjects > Computer and Mathematical Sciences |
Depositing User: | Atirah Ruslan |
Date Deposited: | 06 Jan 2022 08:51 |
Last Modified: | 06 Jan 2022 08:51 |
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