Computer game application for JAVA programming language learning. Mathematical Science and Infomatics Journal, 1 (1). pp. 77-89. ISSN 2735-0703 (2020)
Abstract
Programming is one of the most advanced and valuable skills increasingly adopted by students these days. Learning a programming language is important as it helps to improve the ability to automate, collect, handle, correctly interpret data and information. However, some students have difficulties to internalize the concepts and master the programming skills. Consequently, students tend to perceive programming course as a difficult subject. The objective of this paper is to present the design and implementation of a computer game application that focused on JAVA programming and Bloom's taxonomy to enhance the students' understanding. To evaluate the JAVA game application, functional and usability testing have been conducted that involved students from the Diploma of Computer Sciences Program in Universiti Teknologi MARA, Perak, Malaysia. The results were very encouraging as majority of students were satisfied with the JAVA game application by means of programming skill improvement and usability acceptance.
Item Type: | Article |
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Keywords: | Programming Java, JAVA Games, Learning, Teaching, Game-based learning |
Taxonomy: | By Subject > Computer & Mathematical Sciences > Computer Science By Subject > Computer & Mathematical Sciences > Information Technology |
Local Content Hub: | Subjects > Computer and Mathematical Sciences |
Depositing User: | Mohd Fadhli Samsudin |
Date Deposited: | 01 Oct 2021 23:14 |
Last Modified: | 07 Oct 2021 04:30 |
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