Items where Subject is "Studio Project"

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Group by: Creators | Item Type | Keywords
Number of items at this level: 17.

Communication model

Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)

Education

Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)

Engagement

Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)

Karya Seni

Karya seni visual dalam konteks pasca Covid-19 di Malaysia: interpretasi simbol bagi catan terpilih “Transit 1×1: online exhibition”. Kupas Seni, 10 (SI2). pp. 104-111. ISSN 2289-4640 (2022)

Littering

Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)

Media and medium

Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)

Mobile Technology

Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)

Motivation

Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)

Pasca Covid-19

Karya seni visual dalam konteks pasca Covid-19 di Malaysia: interpretasi simbol bagi catan terpilih “Transit 1×1: online exhibition”. Kupas Seni, 10 (SI2). pp. 104-111. ISSN 2289-4640 (2022)

Planned behavior

Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)

Public park

Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)

Signage design

Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)

Sustainability

Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)

Symbol

Karya seni visual dalam konteks pasca Covid-19 di Malaysia: interpretasi simbol bagi catan terpilih “Transit 1×1: online exhibition”. Kupas Seni, 10 (SI2). pp. 104-111. ISSN 2289-4640 (2022)

Technology-Enhanced Learning

Empirical study on game-based learning phenomenon through mobile design technology. In: International Colloquium of Art and Design Education Research (i-CADER 2014. Springer, Singapore, pp. 195-199. ISBN 978-981-287-332-3 (2015)

Visual Arts

Karya seni visual dalam konteks pasca Covid-19 di Malaysia: interpretasi simbol bagi catan terpilih “Transit 1×1: online exhibition”. Kupas Seni, 10 (SI2). pp. 104-111. ISSN 2289-4640 (2022)

Visual communication

Understanding behaviour and preference: a study on designing litter prevention outdoor signage. Kupas Seni, 10 (1). pp. 50-58. ISSN 2289-4640 (2022)

This list was generated on Thu Apr 25 16:27:28 2024 +08.