Items where Subject is "2D and 3D Animation"

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Jump to: 3D Animasi | 3D Animation | 3D Material mapping | 3D animation | 3D hologram animation | Alat kiasan | Animasi | Animasi 3d | Animation | Animation software | Anime | Art | Art history | Artbanks | Audio and visual | Augmented reality | Bahasa Visual | Bakat tempatan | Blockchain | Budaya Malaysia | Character modelling | Comic | Conservation | Cosplay | Costume | Covid-19 | Digital illustration | Education | Ejen Ali | Ethnic designs | Filem | Foto manual | Games | Gempak | Gila-Gila | Grafiti | Graphic Posters | Graphic design | Harta intelek | Heritage | Hologram | Humor | Imej haiwan | Industri kreatif | Kadazandusun Language Foundation | Kandungan kreatif | Karakter animasi | Karikatur | Kartun | Kartun lerang | Kartun tempatan | Kartunis | Kartunis Langkawit | Katun | Keganasan dan moral | Kelantan | Ketulenan produk | Kognitif sosial | Komik | Laboratory management | LinkedIn | Lukisan | Lukisan kartun | Lukisan kepala kuda | Malaysia | Media Prima Toonz (MP Toonz) | Media and medium | Media sosial | Mobile applications | Multimedia University (MMU) | Non-fungible token (NFT) | Painting | Papercraft | Pasaran global | Pembaca | Pencetus | Perlesenan | Persepsi | Pertandingan | Pillboxes | Produksi animasi | Program TV | Program animasi asing | Remaja | Sabah, Malaysia | Seni | Sifat inkuiri | Simbolik | Software development | Storytelling | Style | Tenaga kerja filem | Testing programme | Theme | Ujang | Upin & ipin | Visual product | Watak animasi popular | World class animation
Number of items at this level: 136.

3D Animasi

Prestasi graduan institusi pengajian tinggi dalam bidang reka bentuk 3d animasi di Malaysia. Malaysian Journal of Creative Media, Design and Technology, 1 (5). pp. 1-15. ISSN 2637-0557 (2017)

3D Animation

Karya animasi Malaysia bakal cipta nama di pentas global. [Newspaper] (2020)

3D Material mapping

The Research of 3D Modeling between Visual & Creativity. International Journal of Innovative Technology and Exploring Engineering (IJITEE), 8. pp. 180-186. ISSN 2278-3075 (2019)

3D animation

Firma animasi dunia sertai Persidangan Kre8tif! 2020. [Newspaper] (2020)

The Research of 3D Modeling between Visual & Creativity. International Journal of Innovative Technology and Exploring Engineering (IJITEE), 8. pp. 180-186. ISSN 2278-3075 (2019)

Learning effectiveness of 3D hologram animation on primary school learners. Journal of Visual Art and Design, 9 (2). pp. 93-104. ISSN 2337-5795 (2019)

Video karya budak 6 tahun raih sejuta mata AirAsia. [Newspaper] (2018)

Unimas students encouraged to use state’s folklore and ethnic designs. [Newspaper] (2010)

Ejen Ali, Alif & Sofia wakil Malaysia. [Newspaper] (2020)

BoBoiBoy Movie 2 finalis NYAFA. [Newspaper] (2020)

Kring! diumum filem animasi terbaik di Perancis. [Newspaper] (2020)

Upin & Ipin menang di China. [Newspaper] (2019)

3D hologram animation

Learning effectiveness of 3D hologram animation on primary school learners. Journal of Visual Art and Design, 9 (2). pp. 93-104. ISSN 2337-5795 (2019)

Alat kiasan

Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)

Animasi

Biz Malaysia: sinar animasi Malaysia. [Video] (2016)

Kandungan digital: Malaysia terus terajui industri animasi Asean. [Video] (2021)

MP Toonz: buka rahsia pelesenan jenama animasi. [Video] (2022)

Pertandingan animasi merdeka MDEC. [Video] (2019)

Upin & Ipin tewaskan animasi Korea Selatan, AS. [Newspaper] (2021)

Pak Pandir, Kluang Man dipopularkan dalam kursus ukir figura. [Newspaper] (2016)

Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)

FFM31: ejen Ali the movie saingi filem cereka. [Newspaper] (2021)

Ejen Ali dapat pengiktirafan festival antarabangsa. [Newspaper] (2020)

Animasi 3d

Ejen Ali: raih anugerah TV animasi 3D terbaik Contentasia 2021. [Video] (2021)

Animation

Art exhibition at Lov Gallery. [Newspaper] (2013)

Firma animasi dunia sertai Persidangan Kre8tif! 2020. [Newspaper] (2020)

Promoting Sabah through animation. [Newspaper] (2019)

Pak Pandir, Kluang Man dipopularkan dalam kursus ukir figura. [Newspaper] (2016)

Video karya budak 6 tahun raih sejuta mata AirAsia. [Newspaper] (2018)

Unimas students encouraged to use state’s folklore and ethnic designs. [Newspaper] (2010)

Ejen Ali, Alif & Sofia wakil Malaysia. [Newspaper] (2020)

BoBoiBoy Movie 2 finalis NYAFA. [Newspaper] (2020)

Kring! diumum filem animasi terbaik di Perancis. [Newspaper] (2020)

Upin & Ipin menang di China. [Newspaper] (2019)

Animation software

Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)

Anime

Syiah Nasitah lukis anime, terima tempahan dari Kanada. [Newspaper] (2020)

Jiwa anime Marina. [Newspaper] (2017)

Art

Permainan mudah alih dan kanak-kanak. Ideology, 2 (1). pp. 137-149. ISSN 2550-214X (2018)

Art history

Unimas students encouraged to use state’s folklore and ethnic designs. [Newspaper] (2010)

Artbanks

The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)

Audio and visual

Teknologi hologram gamit pengunjung pameran grafik. [Newspaper] (2018)

Augmented reality

Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)

Bahasa Visual

Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)

Bakat tempatan

Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)

Blockchain

Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)

Budaya Malaysia

Pertandingan animasi merdeka MDEC. [Video] (2019)

Character modelling

The Research of 3D Modeling between Visual & Creativity. International Journal of Innovative Technology and Exploring Engineering (IJITEE), 8. pp. 180-186. ISSN 2278-3075 (2019)

Comic

The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)

Conservation

Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)

Cosplay

Jiwa anime Marina. [Newspaper] (2017)

Costume

Jiwa anime Marina. [Newspaper] (2017)

Covid-19

Brainy Bunch Animation didik kanak-kanak ilmu, nilai Islam. [Newspaper] (2017)

Digital illustration

Firma animasi dunia sertai Persidangan Kre8tif! 2020. [Newspaper] (2020)

Video karya budak 6 tahun raih sejuta mata AirAsia. [Newspaper] (2018)

Kring! diumum filem animasi terbaik di Perancis. [Newspaper] (2020)

Upin & Ipin menang di China. [Newspaper] (2019)

Education

Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)

Ejen Ali

FFM31: ejen Ali the movie saingi filem cereka. [Newspaper] (2021)

Ejen Ali dapat pengiktirafan festival antarabangsa. [Newspaper] (2020)

Ethnic designs

Unimas students encouraged to use state’s folklore and ethnic designs. [Newspaper] (2010)

Filem

Ejen Ali dapat pengiktirafan festival antarabangsa. [Newspaper] (2020)

Foto manual

Travelog wisata ilmu dan budaya seorang kartunis. [Newspaper] (2020)

Games

Permainan mudah alih dan kanak-kanak. Ideology, 2 (1). pp. 137-149. ISSN 2550-214X (2018)

Gempak

The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)

Gila-Gila

The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)

Grafiti

Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)

Graphic Posters

Art exhibition at Lov Gallery. [Newspaper] (2013)

Graphic design

Permainan mudah alih dan kanak-kanak. Ideology, 2 (1). pp. 137-149. ISSN 2550-214X (2018)

Harta intelek

MP Toonz: buka rahsia pelesenan jenama animasi. [Video] (2022)

PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)

Heritage

Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)

Hologram

Teknologi hologram gamit pengunjung pameran grafik. [Newspaper] (2018)

Humor

The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)

Imej haiwan

Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)

Industri kreatif

Prestasi graduan institusi pengajian tinggi dalam bidang reka bentuk 3d animasi di Malaysia. Malaysian Journal of Creative Media, Design and Technology, 1 (5). pp. 1-15. ISSN 2637-0557 (2017)

Kadazandusun Language Foundation

Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)

Kandungan kreatif

Biz Malaysia: sinar animasi Malaysia. [Video] (2016)

Ejen Ali: raih anugerah TV animasi 3D terbaik Contentasia 2021. [Video] (2021)

Kandungan digital: Malaysia terus terajui industri animasi Asean. [Video] (2021)

Karakter animasi

PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)

Karikatur

Travelog wisata ilmu dan budaya seorang kartunis. [Newspaper] (2020)

Kartun

Syiah Nasitah lukis anime, terima tempahan dari Kanada. [Newspaper] (2020)

Kartun lerang

Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)

Kartun tempatan

Pak Pandir, Kluang Man dipopularkan dalam kursus ukir figura. [Newspaper] (2016)

Kartunis

Satira PKP dalam kartun. [Newspaper] (2020)

Travelog wisata ilmu dan budaya seorang kartunis. [Newspaper] (2020)

Kartunis Langkawit

Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)

Katun

Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)

Keganasan dan moral

Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)

Kelantan

Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)

Ketulenan produk

Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)

Kognitif sosial

Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)

Komik

Komik sebagai alat pencetus sifat inkuiri di Malaysia. In: The 4th International Conference on Learner Diversity: Education for Diverse Learners, 17– 18 September 2014, Institut KWSP Kajang. (Submitted) (2014)

Laboratory management

Brainy Bunch Animation didik kanak-kanak ilmu, nilai Islam. [Newspaper] (2017)

LinkedIn

Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)

Lukisan

Lukisan kepala kuda dipamer di Pustaka Miri. [Newspaper] (2020)

Syiah Nasitah lukis anime, terima tempahan dari Kanada. [Newspaper] (2020)

Lukisan kartun

Satira PKP dalam kartun. [Newspaper] (2020)

Lukisan kepala kuda

Lukisan kepala kuda dipamer di Pustaka Miri. [Newspaper] (2020)

Malaysia

Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)

Media Prima Toonz (MP Toonz)

MP Toonz: buka rahsia pelesenan jenama animasi. [Video] (2022)

PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)

Media and medium

The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)

Media sosial

Satira PKP dalam kartun. [Newspaper] (2020)

Mobile applications

Paper toy as a modern storytelling aid among children (education). Jurnal Teknologi UTM, 75 (3). ISSN 2180-3772 (2015)

Multimedia University (MMU)

Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)

Non-fungible token (NFT)

Artis grafiti tanah air Katun raih lebih RM1.6 juta hasil jualan karya seni NFT. [Newspaper] (2021)

Painting

Satira PKP dalam kartun. [Newspaper] (2020)

Papercraft

Art exhibition at Lov Gallery. [Newspaper] (2013)

Pasaran global

PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)

Pembaca

Komik sebagai alat pencetus sifat inkuiri di Malaysia. In: The 4th International Conference on Learner Diversity: Education for Diverse Learners, 17– 18 September 2014, Institut KWSP Kajang. (Submitted) (2014)

Pencetus

Komik sebagai alat pencetus sifat inkuiri di Malaysia. In: The 4th International Conference on Learner Diversity: Education for Diverse Learners, 17– 18 September 2014, Institut KWSP Kajang. (Submitted) (2014)

Perlesenan

MP Toonz: buka rahsia pelesenan jenama animasi. [Video] (2022)

Persepsi

Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)

Pertandingan

Pertandingan animasi merdeka MDEC. [Video] (2019)

Pillboxes

Augmented reality (AR) for British pillboxes as a medium of education in heritage conservation in Kelantan. International Journal of Creative Future and Heritage (TENIAT), 10 (2). pp. 13-23. ISSN 2289-4527 (2022)

Produksi animasi

PWS pilih jalan cerita, karakter animasi. [Newspaper] (2022)

Program TV

Ejen Ali: raih anugerah TV animasi 3D terbaik Contentasia 2021. [Video] (2021)

Program animasi asing

Upin & Ipin tewaskan animasi Korea Selatan, AS. [Newspaper] (2021)

Remaja

Penilaian bahasa visual terhadap faktor penglibatan pembaca komik Melayu. Malaysian Journal of Creative Media, Design and Technology, 1 (5). ISSN 2637-0557 (2017)

Sabah, Malaysia

Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)

Seni

Lukisan kepala kuda dipamer di Pustaka Miri. [Newspaper] (2020)

Sifat inkuiri

Komik sebagai alat pencetus sifat inkuiri di Malaysia. In: The 4th International Conference on Learner Diversity: Education for Diverse Learners, 17– 18 September 2014, Institut KWSP Kajang. (Submitted) (2014)

Simbolik

Imejan haiwan dalam kartun lerang Langkawit melalui pendekatan ikonografi. Jurnal Kinabalu, SI. pp. 50-71. ISSN 2600-867X (2019)

Software development

Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)

Storytelling

Paper toy as a modern storytelling aid among children (education). Jurnal Teknologi UTM, 75 (3). ISSN 2180-3772 (2015)

Style

The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)

Tenaga kerja filem

Anak Malaysia terlibat bikin animasi Spider-Man. [Newspaper] (2021)

Testing programme

Brainy Bunch Animation didik kanak-kanak ilmu, nilai Islam. [Newspaper] (2017)

Theme

The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)

Ujang

The theme, style, and humor Malaysian popular magazines in Malaysia gila – gila, ujang and gempak (1978 – 2015). International Journal of Art & Design, 6 (2). pp. 11-25. ISSN 2710-5776 (2022)

Upin & ipin

Upin & Ipin tewaskan animasi Korea Selatan, AS. [Newspaper] (2021)

Visual product

Paper toy as a modern storytelling aid among children (education). Jurnal Teknologi UTM, 75 (3). ISSN 2180-3772 (2015)

Teknologi hologram gamit pengunjung pameran grafik. [Newspaper] (2018)

Watak animasi popular

FFM31: ejen Ali the movie saingi filem cereka. [Newspaper] (2021)

World class animation

Sabah's creative talents can produce world class animation. [Newspaper] (In Press) (2021)

This list was generated on Fri Apr 26 13:29:48 2024 +08.